Javier Pena
Javier Pena
3D Artist
Orlando , United States of America

About

3D artist and digital sculptor specializing in hard surface modeling for games and simulations.

Resume PDF

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Skills

Digital Sculpting3D Modeling3D PrintingRenderingTexturingPBR TexturingTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
3DCoat
3DCoat
3ds Max
3ds Max
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Substance Designer
Substance Designer
Unity
Unity
Jira
Jira
Unreal Engine
Unreal Engine
Plastic SCM
Plastic SCM

Experience

  • 3D Modeler at The DiSTI Corporation
    Orlando, United States of America
    January 2018 - March 2018

    - Create 3D models and animations for military and aerospace realtime 3D training systems using 3D Studio Max and Unity 3D.

    - Author adjustable tiling textures in Substance Designer following PBR standards to drastically increase visual fidelity.

    - Replicate decals and labels based on technical drawings and photos to be placed on various vehicles and instruments using Adobe Photoshop.

    - Use source control and project management software to report task progress and integrate finished assets into the development build of the training system.

  • Instructor at Orange County Public Schools
    Orlando
    October 2015 - January 2018

    - Create curriculum, lesson plans and projects for the game and simulation classes in the Oakridge High School magnet program, focusing on real-time 3D modeling for simulations.

    - Reinforce project-based learning and evaluate students’ progress in class, reporting said evaluations to administrators and synthesizing action plans for underperforming students.

    - Research the latest advancements in game/simulation graphic art development and implement said changes into the class curriculum.

  • Senior 3D Artist at Burnout Game Ventures
    Orlando, United States of America
    September 2015 - April 2016

    - Author game art bible detailing making and exporting procedures for all the project’s art assets.

    - Deliver an organized schedule for art asset completion and follow up with the team’s artists to ensure maximum efficiency.

    - Create key 3D models, 2D textures, and art asset presentation screenshots to be used in company products and for marketing purposes.